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33 changes: 33 additions & 0 deletions content/posts/newsletter-014/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -687,6 +687,39 @@ The book should be going into early access/beta in time for the next newsletter.
[@blackfuture]: https://patreon.com/blackfuture
[rltk-cpp]: https://github.com/thebracket/rltk

### [macroquad]

[![quadgames](quadgames.gif)][sponsors]
_Games built with miniquad/macroquad._

[macroquad] by [@fedor_games] is a cross-platform
(Windows/Linux/macOS/Android/iOS/WASM)
game framework build on top of [miniquad].

This month 0.3 preview was released, featuring:

- Improved [documentation][macroquad-doc] on docs.rs.
- Screen reading shaders and a [tutorial about them][article-screen-reading].
- Updated "shadertoy" - small interactive glsl playground - example.
Check out the [web demo][shadertoy-web] and its [source code][shadertoy-src].

[![shadertoy](shadertoy.gif)][shadertoy-web]

Also, [@not-fl3] (the main developer of all current \*quad projects)
has been added to the GitHub Sponsors.
Check out the project's story, vision, and roadmap
on the new [sponsors page][sponsors]!

[macroquad]: https://github.com/not-fl3/macroquad
[miniquad]: https://github.com/not-fl3/miniquad
[article-screen-reading]: https://not-fl3.github.io/platformer-book/screen-reading.html
[shadertoy-web]: https://not-fl3.github.io/miniquad-samples/shadertoy.html
[shadertoy-src]: https://not-fl3.github.io/miniquad-samples/shadertoy.html
[macroquad-doc]: https://docs.rs/macroquad/0.3.0-alpha.0/macroquad/index.html
[@fedor_games]: https://twitter.com/fedor_games
[@not-fl3]: https://github.com/not-fl3
[sponsors]: https://github.com/sponsors/not-fl3

### Tetra

[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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