Description
Hi there,
I'd like to help get Rust onto Consoles more. I have two devkits from the major platform holders (I'm trying to be a little subtle here to avoid breaking any NDAs) and have signed an NDA with the third.
I have tried at work to get others onto using Rust in gamedev, but the hardstop, for the kinds of games I work in, is console support. If you've ever wondered why Godot seems to have so little traction, a lot of it is a lack of console support. Every conversation about Godot, and, unfortunately, Rust, starts with "wow I love this" and ends with "pity I can't easily get it to run on consoles."
I think we would all agree, however, that Rust is excellent for gamedev, and it would be great to code less in C++. However, to even get to that point, we need to build some infrastructure. I think this would be in the purview of the WG and would love to discuss that with some of you. I imagine this would take the form of a private repository managed by the WG which requires an invite, predicated on demonstration of an NDA signed, to join. I would be very willing to help with that. It would be easier to talk about this over voice and in a less written way of course.
Getting that infrastructure down first allows us to tackle the actual code issues necessary for console support.
Let me know what you guys things