Description
Proposal
Problem statement
I propose adding a method to efficiently move an element in a slice from one index to another, while shifting the rest of the elements to fill the gap. In effect, swap
and shift_move
could be understood to be counterpart to Vec
's swap_remove
and remove
.
Motivating examples or use cases
- changing the layering order of a floating window in mayland (unimplemented, similar usage in smithay)
- reordering drag-and-droppable elements in graphical user interfaces (example: dragking)
Solution sketch
impl<T> [T] {
pub fn shift_move(&mut self, from: usize, to: usize) {
if from > to {
self[to..=from].rotate_right(1);
} else {
self[from..=to].rotate_left(1);
}
}
}
Alternatives
-
In a
Vec
you canremove
thefrom
index andinsert
it into theto
index afterwards, however this is more expensive thanshift_move
, and the compiler fails to optimize out allocation checks. -
This is written with existing API's, however I believe including this functionality would still be useful. It's very simple to implement, however using such a function provides much clearer intent, is much more discoverable than its implementation, and to me seems too small to justify its own crate.
Links and related work
- internals: https://internals.rust-lang.org/t/idea-shift-move-to-efficiently-move-elements-in-a-vec/22184
IndexMap
includes a similar functionmove_index
(added in Add move_index to change the position of an entry indexmap-rs/indexmap#176). Maybe there could be discussion whethershift_move
ormove_index
is the better-suited name?- The initial version proposed in the internals link is no longer necessary since optimize slice::ptr_rotate for small rotates rust#135847
What happens now?
This issue contains an API change proposal (or ACP) and is part of the libs-api team feature lifecycle. Once this issue is filed, the libs-api team will review open proposals as capability becomes available. Current response times do not have a clear estimate, but may be up to several months.
Possible responses
The libs team may respond in various different ways. First, the team will consider the problem (this doesn't require any concrete solution or alternatives to have been proposed):
- We think this problem seems worth solving, and the standard library might be the right place to solve it.
- We think that this probably doesn't belong in the standard library.
Second, if there's a concrete solution:
- We think this specific solution looks roughly right, approved, you or someone else should implement this. (Further review will still happen on the subsequent implementation PR.)
- We're not sure this is the right solution, and the alternatives or other materials don't give us enough information to be sure about that. Here are some questions we have that aren't answered, or rough ideas about alternatives we'd want to see discussed.