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On Windows, deallocation of Vecs is extremely slow, orders of magnitude slower than on Linux. I have some sample code below; after it prints "Initialized x...", it takes several seconds to deallocate x. If I use an array instead, it's nearly instantaneous on both platforms.
I'm using Windows 7, 64-bit, with 32-bit Rust.
Edit: If I pass the -O flag to rustc, it performs as expected. Still, I think this optimization is important enough that it might be worth enabling by default.
fn main() {
let x = box Vec::from_elem(50000000, 5.0f32);
// let x = box [5.0f32, ..50000000];
println!("Initialized x with length: {}", x.len());
}
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