Description
The metaticket is #1850.
Summary: rustc should provide some external means of compiling C files as part of a crate, and referring to it later. Two possible options are:
-
Just make
rustc
accept.c
files and compile them appropriately. -
Add an
external
attribute that describes a set of.c
files and other options that a crate depends on.
I am a fan of 2, particularly because I think it could go well with #[cfg]
and it means the rustc driver doesn't have to do stuff like throw options at the C compiler or something.
So I have foo.rc
, that has some modules, but I can say:
#[external(c_src="foo.cc ...",
cc_opts="-DOMG_HAX")]
#[cfg(target_os = "win32")]
#[external(cc_opts="-DPLATFORM_WIN32")]
...
This makes it easy to compile a lot of C code directly inline with the crate. rustc just handles it in the backend. I feel this is the right approach since rustc
may also be aware of other necessary flags, like if you should compile the .c
files with -fPIC
or not.
Furthermore, according to @brson in #1850, native modules do not strictly have to refer to shared libraries, and instead can use nolink
as an attribute. I haven't tried, but perhaps right now it might look like:
#[nolink]
native mod glue {
fn c_foo_bar(baz: *u8, quux: uint);
}
where c_foo_bar
is the externally visible symbol name, that refers to part of the C code you're compiling. Alternatively the module declaration could have some other attribute; I'm not sure if nolink
seems to make a lot of sense considering this is a clear use case, but it's not a huge deal here.
Thoughts?