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Description
Right now std
and getrandom
essentially duplicate each other. And Rust already depends on rand
(via tempfile
) which in v0.7 will use getrandom
. So I think it makes sense to use a single implementation, to keep work on correctly retrieving system entropy focused in one place.
Note that right now I do not propose to expose getrandom
API as part of std
or introduce a lang item, it's a separate discussion, see rust-random/getrandom#21. Also it's probably will be better to wait until rust-random/getrandom#13 will be closed, which should happen relatively soon.