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In no particular order:
- fixing the
~objects
- creating a
BasicEventLoop
implementation using standard mutexes and condition variables and converting some of the primitiveScheduler
tests to use it - creating a runtime API for spawning the runtime and/or schedulers with a custom
EventLoop
- reviewing
PausibleIdleCallback
to determine if it's too uv-specific
would be nice to have another event loop (besides libuv) to use to flesh this out. Related to #4419
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