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Description
This may cause a CPU core to be constantly at 100%
after a client connects and sends nothing:
#[async_std::main]
async fn main() -> async_tungstenite::tungstenite::Result<()> {
let listener = async_std::net::TcpListener::bind("127.0.0.1:8080").await?;
let (stream, _) = listener.accept().await?;
async_tungstenite::accept_async(stream).await?;
Ok(())
}
(the same also happens after the handshake when the client is idle; using only accept_async
as the example, because shorter)
It could be an issue with async-std
but I haven't yet been able to replicate it without async-tungstenite
(both codebases are still a bit hard for me to navigate).
[dependencies]
async-std = { version = "1.12.0", features = ["attributes"] }
async-tungstenite = { version = "0.26.1", features = ["async-std-runtime"] }
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