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Adds createFilterShader() and custom shader support to the webGL filter() function #6237
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although this line isn't necessary
1 - inline docs adds new @method signature 2 - build process updates docs/parameterData.json 3 - validateParameters accepts overloaded signature
src/webgl/p5.RendererGL.js
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@@ -576,6 +577,10 @@ p5.RendererGL = class RendererGL extends p5.Renderer { | |||
// set of framebuffers in use | |||
this.framebuffers = new Set(); | |||
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// for post processing step | |||
this.filterShader = undefined; | |||
this.filterFramebuffer = undefined; |
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btw, in case it's useful, RendererGL
has access to a lazily-created framebuffer that matches its size, currently used for its loadPixels
implementation:
p5.js/src/webgl/p5.RendererGL.js
Lines 1047 to 1052 in a66195a
* @private | |
* @returns {p5.Framebuffer} A p5.Framebuffer set to match the size and settings | |
* of the renderer's canvas. It will be created if it does not yet exist, and | |
* reused if it does. | |
*/ | |
_getTempFramebuffer() { |
Might work if you use that for filters too? But there could be other reasons why you want a separate one too.
filter() will only receive one parameter, the arguments list since it is an overloaded function
src/webgl/p5.RendererGL.js
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// Bind the shader to the pg renderer, | ||
// since when the user makes it with createShader() it binds to the main | ||
userShader = | ||
new p5.Shader(pg._renderer, userShader._vertSrc, userShader._fragSrc); |
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We probably don't wanna create a shader every frame, can we cache it somehow?
src/image/pixels.js
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/** | ||
* @method filter | ||
* @param {p5.Shader} shaderFilter A shader that's been loaded |
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Add in example, alt text, supporting documentation, etc.
src/webgl/p5.RendererGL.js
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// Bind the shader to the pg renderer, | ||
// since when the user makes it with createShader() it binds to the main | ||
userShader = | ||
new p5.Shader(pg._renderer, userShader._vertSrc, userShader._fragSrc); |
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Should we provide users with a default vertex shader?
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I think so. Here are some related thoughts: #6144
I'm leaning towards the simplest option, just exposing a default vertex shader as a string constant.
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Another thought, we could make a function to make a shader that only takes in a fragment shader and automatically uses that default vertex shader? Like createFilterShader()?
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A default vertex shader as a string constant honestly makes sense to me, although I'd like to hear other thoughts. Would the idea be that they would use createShader() like normal, but pass in the new constant?
there were other reasons for mismatched canvases sizes like incorrect shader scaling, or different rect modes
// this.filterShader = map(args[0], {GRAYSCALE: grayscaleShader, ...}) | ||
// filterOperationParameter = undefined or args[1] | ||
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if (typeof args[0] === 'string') { |
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Is this the right check? I think we need to know if args[0] is a p5.shader, or a filter constant ( BLUR, INVERT, etc), and if not, we print an error. Aren't the filter constants strings?
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Yes, that's the check. Although there shouldn't need to be a third case handling errors, since the args get validated in the parent filter()
function: pixels.js#L472
Right now the string / filter constant case has an error placeholder. It will be replaced in the next PR that implements the shader versions of filter constants. And the current code handles the p5.Shader case.
); | ||
if (!isSameUserShader) { | ||
this.filterShader = | ||
new p5.Shader(pg._renderer, userShader._vertSrc, userShader._fragSrc); |
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If we're supplying a shader created with createFilterShader() can we skip this?
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Agreed to skip this tiny optimization for now
mainly removing unneccesary functions, using brick image
including pre-flipping texcoords.y to make it easier for the user
to be consistent for the user, since they'll have to flip y eventually
src/webgl/material.js
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* | ||
* The fragment shader is given a uniform, or variable, called `tex0`. | ||
* Note: | ||
* - The fragment shader is given a uniform, or variable, called `tex0`. |
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Can we change the language to clarify that the default input is a texture called tex0?
Something like: "The fragment shader is provided with a single texture input uniform called tex0
"
src/webgl/p5.RendererGL.js
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// so it's just created here once on the initial filter call. | ||
if (!this.filterGraphicsLayer) { | ||
this.filterGraphicsLayer = | ||
new p5.Graphics(this.width, this.height, constants.WEBGL, this._pInst); |
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Could it not be working with pgraphics because this._pInst is referring to the main sketch?
including resolving a conflict where a test was added in the same place in test/unit/p5.Renderer.GL
- old flip was using vTexCoord.y, which let some intermediate values remain upside down - but new flip uses scale(1,-1) which makes everything look right-side up
checks for unusual pInst
test/unit/webgl/p5.RendererGL.js
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assert.notDeepEqual(p1, p2); | ||
}); | ||
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// test('default constant shader makes changes to main canvas', function() { |
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@wong-justin can you remove this commented code before we merge?
This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | [p5](https://togithub.com/processing/p5.js) | devDependencies | minor | [`1.7.0` -> `1.8.0`](https://renovatebot.com/diffs/npm/p5/1.7.0/1.8.0) | | [@types/p5](https://togithub.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/p5) ([source](https://togithub.com/DefinitelyTyped/DefinitelyTyped)) | devDependencies | patch | [`1.7.0` -> `1.7.3`](https://renovatebot.com/diffs/npm/@types%2fp5/1.7.0/1.7.3) | --- ### Release Notes <details> <summary>processing/p5.js (p5)</summary> ### [`v1.8.0`](https://togithub.com/processing/p5.js/releases/tag/v1.8.0) [Compare Source](https://togithub.com/processing/p5.js/compare/v1.7.0...v1.8.0) <!-- Release notes generated using configuration in .github/release.yml at v1.8.0 --> #### What's Changed 🎊 ##### WebGL In this release, p5.js added some new WebGL mode tools. Filters now run in shaders for extra speed, and you can now run custom filter shaders, even on 2D canvases. You can now cut holes in shapes with `beginContour()` and apply vector masks with `beginClip()`. You can reuse shapes more efficiently with `buildGeometry()` and instanced rendering. Finally, we have also fixed a number of bugs. *- Summary written by [@​davepagurek](https://togithub.com/davepagurek) ✨* - Add support for beginContour() and endContour() in Webgl mode by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6297](https://togithub.com/processing/p5.js/pull/6297) - Fix stroke rendering when drawing to framebuffers by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6304](https://togithub.com/processing/p5.js/pull/6304) - Adds createFilterShader() and custom shader support to the webGL filter() function by [@​wong-justin](https://togithub.com/wong-justin) in [https://github.com/processing/p5.js/pull/6237](https://togithub.com/processing/p5.js/pull/6237) - Fix WebGL text not rendering when rotated 90 degrees by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6316](https://togithub.com/processing/p5.js/pull/6316) - Fix reading between nested active framebuffers by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6314](https://togithub.com/processing/p5.js/pull/6314) - Add methods to construct p5.Geometry from other p5 drawing functions by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6287](https://togithub.com/processing/p5.js/pull/6287) - Handle missing exact edge vertices in buildGeometry by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6320](https://togithub.com/processing/p5.js/pull/6320) - Fix strokes on framebuffers with different aspect ratios by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6339](https://togithub.com/processing/p5.js/pull/6339) - Fix freed geometry leaving attributes in a broken state by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6323](https://togithub.com/processing/p5.js/pull/6323) - Improve performance of line rendering by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6230](https://togithub.com/processing/p5.js/pull/6230) - Add support for webGL instancing by [@​RandomGamingDev](https://togithub.com/RandomGamingDev) in [https://github.com/processing/p5.js/pull/6276](https://togithub.com/processing/p5.js/pull/6276) - Add shaders for filter() constants, and use them by default in P2D by [@​wong-justin](https://togithub.com/wong-justin) in [https://github.com/processing/p5.js/pull/6324](https://togithub.com/processing/p5.js/pull/6324) - Fix clip() on both the main canvas and framebuffers by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6376](https://togithub.com/processing/p5.js/pull/6376) - fixed texture filtering bug in p5.Framebuffer by [@​KeyboardSounds](https://togithub.com/KeyboardSounds) in [https://github.com/processing/p5.js/pull/6420](https://togithub.com/processing/p5.js/pull/6420) - Fix clear() on framebuffers on Intel macs by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6429](https://togithub.com/processing/p5.js/pull/6429) - Fix textureMode(IMAGE) + beginShape(TESS) by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6366](https://togithub.com/processing/p5.js/pull/6366) - fixed issue [#​6440](https://togithub.com/processing/p5.js/issues/6440) by [@​Gaurav-1306](https://togithub.com/Gaurav-1306) in [https://github.com/processing/p5.js/pull/6446](https://togithub.com/processing/p5.js/pull/6446) - Erode, dilate, threshold shader filters match closer to CPU filters by [@​wong-justin](https://togithub.com/wong-justin) in [https://github.com/processing/p5.js/pull/6405](https://togithub.com/processing/p5.js/pull/6405) - Update WebGL blur filter to match CPU blur more by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6460](https://togithub.com/processing/p5.js/pull/6460) - Fix camera flipping on framebuffers between push/pop calls by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6471](https://togithub.com/processing/p5.js/pull/6471) - 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fixed-wrong-capture-size-and-freeze-issue by [@​Prateek93a](https://togithub.com/Prateek93a) in [https://github.com/processing/p5.js/pull/5159](https://togithub.com/processing/p5.js/pull/5159) - add more event type by [@​asukaminato0721](https://togithub.com/asukaminato0721) in [https://github.com/processing/p5.js/pull/6379](https://togithub.com/processing/p5.js/pull/6379) - Main by [@​j-adel](https://togithub.com/j-adel) in [https://github.com/processing/p5.js/pull/6374](https://togithub.com/processing/p5.js/pull/6374) - Update labeler Github Action by [@​stampyzfanz](https://togithub.com/stampyzfanz) in [https://github.com/processing/p5.js/pull/6395](https://togithub.com/processing/p5.js/pull/6395) - add unregisterMethod function by [@​capGoblin](https://togithub.com/capGoblin) in [https://github.com/processing/p5.js/pull/6426](https://togithub.com/processing/p5.js/pull/6426) - add before/after preload and setup by [@​capGoblin](https://togithub.com/capGoblin) in [https://github.com/processing/p5.js/pull/6433](https://togithub.com/processing/p5.js/pull/6433) - Fix: Misleading error message when NaN passed by [@​capGoblin](https://togithub.com/capGoblin) in [https://github.com/processing/p5.js/pull/6464](https://togithub.com/processing/p5.js/pull/6464) - Support pixel density on p5.Image (fixes issue [#​6114](https://togithub.com/processing/p5.js/issues/6114)) by [@​Gaurav-1306](https://togithub.com/Gaurav-1306) in [https://github.com/processing/p5.js/pull/6447](https://togithub.com/processing/p5.js/pull/6447) - Fix orphan canvas when sketch is removed before canvas creation by [@​limzykenneth](https://togithub.com/limzykenneth) in [https://github.com/processing/p5.js/pull/6355](https://togithub.com/processing/p5.js/pull/6355) ##### Other Documentation Update - Fixed GitHub capitalization typo in contributor_docs by [@​SilasVM](https://togithub.com/SilasVM) in [https://github.com/processing/p5.js/pull/6284](https://togithub.com/processing/p5.js/pull/6284) - Fixing typo in "What are issues?" by [@​snwarner22](https://togithub.com/snwarner22) in [https://github.com/processing/p5.js/pull/6288](https://togithub.com/processing/p5.js/pull/6288) - Fixed GitHub spelling in CONTRIBUTING.md by [@​SilasVM](https://togithub.com/SilasVM) in [https://github.com/processing/p5.js/pull/6295](https://togithub.com/processing/p5.js/pull/6295) - Fixed grammatical errors in contributor_guidelines.md by [@​thatguyseven](https://togithub.com/thatguyseven) in [https://github.com/processing/p5.js/pull/6296](https://togithub.com/processing/p5.js/pull/6296) - Update documentation_style_guide.md with new guideline by [@​zelf0](https://togithub.com/zelf0) in [https://github.com/processing/p5.js/pull/6334](https://togithub.com/processing/p5.js/pull/6334) - add missing code contributors to all contributors in README and `.all-contributors.rc` file by [@​gr2m](https://togithub.com/gr2m) in [https://github.com/processing/p5.js/pull/6349](https://togithub.com/processing/p5.js/pull/6349) - docs(all-contributors): remove [@​stellartux](https://togithub.com/stellartux) as requested by [@​gr2m](https://togithub.com/gr2m) in [https://github.com/processing/p5.js/pull/6368](https://togithub.com/processing/p5.js/pull/6368) - docs(src/utilities): Use `describe()` instead of `@alt` by [@​Zearin](https://togithub.com/Zearin) in [https://github.com/processing/p5.js/pull/5598](https://togithub.com/processing/p5.js/pull/5598) - Fix typo in export path to fix dev mode by [@​mykongee](https://togithub.com/mykongee) in [https://github.com/processing/p5.js/pull/6373](https://togithub.com/processing/p5.js/pull/6373) - Improve Readme for future Contributors to codebase by [@​Ayush23Dash](https://togithub.com/Ayush23Dash) in [https://github.com/processing/p5.js/pull/6260](https://togithub.com/processing/p5.js/pull/6260) - Fixed mousePressed() Example Error by [@​Utkarsh3128](https://togithub.com/Utkarsh3128) in [https://github.com/processing/p5.js/pull/6413](https://togithub.com/processing/p5.js/pull/6413) - Update README.md by [@​katlich112358](https://togithub.com/katlich112358) in [https://github.com/processing/p5.js/pull/6458](https://togithub.com/processing/p5.js/pull/6458) - Fixed typing errors in validate_params.js file's documentation by [@​Garima3110](https://togithub.com/Garima3110) in [https://github.com/processing/p5.js/pull/6473](https://togithub.com/processing/p5.js/pull/6473) - typo and unused variable from core by [@​benschac](https://togithub.com/benschac) in [https://github.com/processing/p5.js/pull/6476](https://togithub.com/processing/p5.js/pull/6476) #### New Contributors 💗 - [@​munusshih](https://togithub.com/munusshih) made their first contribution in [https://github.com/processing/p5.js/pull/6184](https://togithub.com/processing/p5.js/pull/6184) - [@​SilasVM](https://togithub.com/SilasVM) made their first contribution in [https://github.com/processing/p5.js/pull/6284](https://togithub.com/processing/p5.js/pull/6284) - [@​snwarner22](https://togithub.com/snwarner22) made their first contribution in [https://github.com/processing/p5.js/pull/6288](https://togithub.com/processing/p5.js/pull/6288) - [@​thatguyseven](https://togithub.com/thatguyseven) made their first contribution in [https://github.com/processing/p5.js/pull/6296](https://togithub.com/processing/p5.js/pull/6296) - [@​OnexiMedina](https://togithub.com/OnexiMedina) made their first contribution in [https://github.com/processing/p5.js/pull/6307](https://togithub.com/processing/p5.js/pull/6307) - [@​donaldzhu](https://togithub.com/donaldzhu) made their first contribution in [https://github.com/processing/p5.js/pull/6309](https://togithub.com/processing/p5.js/pull/6309) - [@​gr2m](https://togithub.com/gr2m) made their first contribution in [https://github.com/processing/p5.js/pull/6341](https://togithub.com/processing/p5.js/pull/6341) - [@​RandomGamingDev](https://togithub.com/RandomGamingDev) made their first contribution in [https://github.com/processing/p5.js/pull/6276](https://togithub.com/processing/p5.js/pull/6276) - [@​mykongee](https://togithub.com/mykongee) made their first contribution in [https://github.com/processing/p5.js/pull/6373](https://togithub.com/processing/p5.js/pull/6373) - [@​j-adel](https://togithub.com/j-adel) made their first contribution in [https://github.com/processing/p5.js/pull/6374](https://togithub.com/processing/p5.js/pull/6374) - [@​meezwhite](https://togithub.com/meezwhite) made their first contribution in [https://github.com/processing/p5.js/pull/6401](https://togithub.com/processing/p5.js/pull/6401) - [@​dewanshDT](https://togithub.com/dewanshDT) made their first contribution in [https://github.com/processing/p5.js/pull/6403](https://togithub.com/processing/p5.js/pull/6403) - [@​Utkarsh3128](https://togithub.com/Utkarsh3128) made their first contribution in [https://github.com/processing/p5.js/pull/6413](https://togithub.com/processing/p5.js/pull/6413) - [@​KeyboardSounds](https://togithub.com/KeyboardSounds) made their first contribution in [https://github.com/processing/p5.js/pull/6420](https://togithub.com/processing/p5.js/pull/6420) - [@​capGoblin](https://togithub.com/capGoblin) made their first contribution in [https://github.com/processing/p5.js/pull/6426](https://togithub.com/processing/p5.js/pull/6426) - [@​Gaurav-1306](https://togithub.com/Gaurav-1306) made their first contribution in [https://github.com/processing/p5.js/pull/6446](https://togithub.com/processing/p5.js/pull/6446) - [@​katlich112358](https://togithub.com/katlich112358) made their first contribution in [https://github.com/processing/p5.js/pull/6455](https://togithub.com/processing/p5.js/pull/6455) - [@​Garima3110](https://togithub.com/Garima3110) made their first contribution in [https://github.com/processing/p5.js/pull/6473](https://togithub.com/processing/p5.js/pull/6473) - [@​benschac](https://togithub.com/benschac) made their first contribution in [https://github.com/processing/p5.js/pull/6476](https://togithub.com/processing/p5.js/pull/6476) - [@​perminder-17](https://togithub.com/perminder-17) made their first contribution in [https://github.com/processing/p5.js/pull/6488](https://togithub.com/processing/p5.js/pull/6488) - [@​lakshay451](https://togithub.com/lakshay451) made their first contribution in [https://github.com/processing/p5.js/pull/6493](https://togithub.com/processing/p5.js/pull/6493) **Full Changelog**: processing/p5.js@v1.7.0...v1.8.0 </details> --- ### Configuration 📅 **Schedule**: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined). 🚦 **Automerge**: Disabled by config. Please merge this manually once you are satisfied. ♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox. 🔕 **Ignore**: Close this PR and you won't be reminded about these updates again. --- - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check this box --- This PR has been generated by [Renovate Bot](https://togithub.com/renovatebot/renovate). <!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzNy4yMS4wIiwidXBkYXRlZEluVmVyIjoiMzcuMzUuMiIsInRhcmdldEJyYW5jaCI6Im1haW4ifQ==--> Co-authored-by: Renovate Bot <[email protected]>
Addresses: #4820, #5571
Initial changes:
filter()
accepts a shader parameterWill also change:
GRAYSCALE
, etcp5.Framebuffer
is an alternative graphics layer to pursue ifp5.Graphics
doesn't work. Either one is nice if it gives a simple way to callshader()
, renders to main with something liketexture() plane()
/copyPixels()
, and gives resizing and other coverage for free. Right now I started a framebuffer approach after running into two difficult p5.Graphics errors.(This PR is a working draft that's part of the GSoC 2023 project 'Supporting shader-based filters in p5.js", mentored by @aferriss and @aceslowman)